ADD202 Design Strategies Assessment (Study) Guide2

Faculty of Arts and Education
Trimester 2, 2020
ADD202 Design Strategies
Assessment (Study) Guide2
A note of welcome
Design is a business. Strategic design is thinking about design from the perspective of an
organisation to determine what to do, why to do it and how to substantiate it. Many times the
ideas an organisation may want to pursue may not be the best option and other options can be
considered.
This unit will investigate concepts of strategic design, understanding strategy is tied closely to
innovation. After informing direction through research of theories and practice, exploring existing
strategies and innovative concepts, students will be required to launch, rebuild or reinvigorate a
product, app or brand and sell this idea to others. Taking a multi-discipline approach to problem
solving, the final assessment will be an innovative presentation or pitch demonstrating the
strategic approach to problem solving.
Contact details
Unit Chair: Maria Bates
Email: maria.bates@deakin.edu.au
Postal: School of Communication & Creative Arts
Faculty of Arts & Education
Deakin University
221 Burwood Highway
Burwood Victoria 3125
Australia
Lecturer: Megan Grant (Geelong)
Email: megan.grant@deakin.edu.au3
Assessment
Assessment summary
All assignments will be submitted individually on the deadlines for review. All supporting research
will be submitted in the form of a visual diary or journal and presentation documents as specified
in the brief.
Assessment % Due Date
1
Research Project 20% Week 3:
Upload files before 8pm,
Sunday 2nd August
2
Ideate & Prototype 40% Week 7:
In-seminar presentation week 8 plus
upload files before 8pm,
Sunday 6th September
3
Pitch your idea 40% Week 10:
Peer review presentation
Week 11:
In-class presentation plus
upload files before 8pm,
Sunday 4th OctoberAssessment Topic
Consumers are faced with a bewildering array of products that attempt to portray themselves as
healthy. Using ‘health drinks’ as a product area, your task across this unit is to develop strategic and
innovative ways to understand the health benefits or problems associated with these types of
drinks. Outcomes will be determined by your area of specialisation.
Visual communication students to deliver innovative point of sale responses,
including packaging.
3D animation students to deliver a story-led motion sequence response.
This could include a 30 second commercial or a series of social media animations.
Digital technologies students to deliver virtual and/or interactive response,
such as AR or VR in store experiences or an innovative responsive App or website.
You should consider the framework outlined by Festilia and Chrysochou (2018) throughout all of
the design phases, alongside innovative ways to communicate to the consumer.
See the figure below and the reference article for more information.
References:
FESTILA, A. & CHRYSOCHOU, P. 2018. Implicit communication of food product healthfulness
through package design: A content analysis. Journal of Consumer Behaviour, 17, 461-476.
SKUBISZ, C. 2017. Naturally good: Front-of-package claims as message cues. Appetite, 108, 506-
511.
4Assessment Brief
How can we make it easier for people to (or more likely that people will) select healthier
options using design as a tool to inform?
New technology gives designers opportunities to develop ideas in retail environments beyond
traditional packaging and point of sale displays. Your task is to assess existing methods and
develop innovative ways to communicate the nutrition issues of ‘health drinks’ to a chosen
audience. Think of how communication, technology and materiality can engage the consumer
as well as provide them with essential information to make healthy decisions.
Consumer Profiles
Consumer 1: typical supermarket shopper
Female, mother
Middle aged
Middle income
Concerned about health and nutrition
Time pressured
Moderately healthy diet, slightly overweight
Consumer 2: teenager
Female or male
Between 15-19
Low income – relies on parents as still at school but works casually
Some knowledge on health and nutrition from school and social media
Easily influenced, makes decisions quickly
Attempting to be healthy but confused about the impact or benefit of health drinks
56
Assignment One – Research Report
Assignment one asks you to develop a detailed research report addressing the following:
Find and identify the problems associated with communicating nutrition using outcomes
suggested for your specific discipline area (10 examples of each)
Define the 2 difference audience types, their personalities and influences
Research and identify 3 innovative methods for communication, technology and
materiality, appropriate to the brief and your area of specialisation, and explain the
strategies behind the concepts
Choose either consumer 1 or 2 as your target group and redefine the problem with specific
regard to the audience type and innovative methods of design that appeal to that group.
Submission:
Details: 800-word pdf research report plus images & diagrams
Must be well presented and easy to follow
Include visual examples and diagrams throughout
Appendices are permitted – this may include work you’ve undertaken as
directed by your lecturer as part of a “journal”
File should be no more than 10mb in size
Deadline: Week 3 – Upload pdf of research report by Sunday 2nd August 8pm
Weighting: 20%7
Assessment Criteria
Assessment 1: Research Report
Criteria Percentage
of Mark
Demonstrate research skills to
present the connection between
design theory and practice to creative
innovative and strategic design
outcomes.
Ability to find appropriate examples and identify
communication problems on existing products
20%
Ability to define audience types appropriate to the topic
and brief
20%
Ability to undertake and analyse research into
innovative methods of communication, technology and
materiality appropriate to the brief
20%
Demonstrate critical thinking and
analytical evaluation of theoretical
and practical design ideas to inform
design practice.
Ability to redefine a design problem based on research
undertaken
20%
Ability to clearly articulate research, findings and
recommendations in response to a design brief using
written and visual methods of communication.
20%
Total 100%
This submission forms 20% of the unit assessment total8
Assignment Two – Ideate and Prototype
Assignment two asks you to generate ideas and develop a design prototype for ‘Health
Drinks’ that respond to the work undertaken in assignment one:
Choose specific product to focus idea generation based on research and chosen consumer
from Assignment 1
Brainstorm and mind map ideas to explore a variety of ways to promote “Health Drinks” to
the specific audience through innovative designs – what strategies can you use to engage
the audience and why?
Choose 2 ideas to explore through detailed sketches (minimum of 5 for each idea)
Test 2 ideas on intended audience for feedback – select 1 detailed sketch scenario of each
idea and develop clear questions to ask your audience to gather feedback for improvement.
Develop 1 x digital prototype based on testing feedback (you must take regular screen
captures of work-in-progress to place in journal).
Prepare and present design rationale, 2 x detailed sketched scenarios (1 scenario for each
idea), user test summary and digital prototype in seminar (week 7) in video format. Video
can be hosted on Youtube or similar and link then uploaded to CloudDeakin.
Submission:
Details: Week 7 presentation (video) – link to be uploaded to CloudDeakin
Design rationale
Select detailed sketched scenarios (1 for each idea)
User test summary
Digital prototype
Must be well designed and easy to follow
Development journal (pdf)
Brainstorming and mind maps
Visual research
Detailed sketches (minimum of 5 for each idea)
User test questions and responses
Screen captures (min. 20) showing development of digital prototype
* Files should be no more than 20mb each in size.
Deadline: Week 7 – Upload presentation and development journal by
Sunday 6th September 8pm
Weighting: 40%9
Assessment Criteria
Assessment 2: Ideate and Prototype
Criteria Percentage
of Mark
Demonstrate critical thinking and
analytical evaluation of theoretical
and practical design ideas to inform
design practice.
Ability to document design process thoroughly with
respect to research undertaken
10%
Ability to develop and document testing of ideas to a
chosen audience
10%
Ability to present ideas in a manner that is easy to
follow
10%
Ability to research and apply an appropriate design style
for the chosen audience and topic
10%
Demonstrate through analysis,
ideation and prototyping, the problem
solving of complex design issues by
creating innovative and strategic
design outcomes positioned in theory
and practice.
Ability to explore a range of ideas that embrace
innovation
15%
Ability to strategically position and articulate innovative
ideas appropriate to the audience and brief
15%
Ability to develop detailed sketches to communicate
ideas
15%
Ability to develop digital prototype of design appropriate
to the brief with consideration to audience feedback
15%
Total 100%
This submission forms 40% of the unit assessment total10
Assignment Three – Pitching your idea
It is important that we are able to ‘sell’ our ideas to clients and/or potential investors.
Assignment Three requires you to develop a 3-minute pitch presentation to sell your
design idea. You are to prepare a video to be presented and screened to the class.
To prepare your pitch you are required to do the following:
Develop visual stylescape based on target audience and proposed design aesthetic
Assess digital prototype and resolve final design outcome
Research at least 5 engaging 3-minute pitches and reflect on what makes them successful
Research and identify the audience type you are wanting to pitch your idea to
Collate the key aspects from your work undertaken in assignments 1 and 2 that help sell
your design.
Identify any further research that needs to be undertaken for your pitch
Prepare test pitch for week 10 peer review
Refine 3-minute pitch for presentation in seminar week 11
Submission:
Details: In seminar presentations. Weeks 10 & 11
Present findings from Assignments 1 and 2 plus resolved stylescape and
design outcome within 3 minutes
You have the opportunity to test your pitch in week 10 prior to finalising for
week 11 (marks are assigned to both presentations)
Must be engaging, well designed and easy to follow
Upload final presentation to CloudDeakin
Development journal (pdf)
Notated research on existing, engaging 3-minute pitches
Research audience for the pitch
(this is not the same as the audience for the design response)
Design development of presentation (notes and sketches of progress)
Stylescape development
Screen captures (min. 20) showing development of presentation development
Week 10 test pitch with notes for improvement and feedback given
* Files should be no more than 20mb each in size.
Deadline: Week 11 – Upload final presentation and development journal by
Sunday 4th October 8pm
Weighting: 40%11
Assessment Criteria
Assessment 3: Pitching your idea
Criteria Percentage
of Mark
Demonstrate research skills to
present the connection between
design theory and practice to creative
innovative and strategic design
outcomes.
Ability to research and analyse innovative methods to
pitch an idea
15%
Ability to research and identify an appropriate audience
to pitch your idea
15%
Demonstrate critical thinking and
analytical evaluation of theoretical
and practical design ideas to inform
design practice.
Ability to identify and resolve problems with proposed
design idea
15%
Ability to give and receive appropriate feedback on ideas
and implement to improve pitch
15%
Demonstrate through analysis,
ideation and prototyping, the problem
solving of complex design issues by
creating innovative and strategic
design outcomes positioned in theory
and practice.
Ability to analyse the necessary items, from previous
work undertaken, and prepare an appropriate pitch to an
intended audience
20%
Ability to deliver a pitch presentation in a style that
resonates with the audience
20%
Total 100%
This submission forms 40% of the unit assessment total12
Trimester 2, 2020 program *This guide is subject to change
Week Commencing Topic Seminar details Due Dates
1 13 July Introduction
Assignment 1: Research
What are the key components in
the brief that help identify the
problem?
What is out there and what are
the restrictions and/or
opportunities?
2 20 July Empathise
Who are we talking to and how
do we define them?
3 27 July Define
How do we redefine the problem
with consideration to the
research undertaken?
Assignment One due:
Students to upload
research pdfs to
CloudDeakin by
Sunday 2nd August
4 3 August Ideate
Assignment 2: Ideate and
Prototype
What can we do to come up with
creative ideas that push the
boundaries of design but also
address the brief?
5 10 August Ideate & Prototype How do we visualise our ideas?
Intra Trimester Break 17th– 23rd August
6 24 August Prototype & Test
Do our concepts appeal to the
intended audience?
7 31 August
Assignment 2
presentations
Assignment 2 in-class
presentations
Assignment Two due:
Students to upload
presentation and
supporting files to
CloudDeakin by
Sunday 6th September
8 7 September Ideate & Prototype
Assignment 3: The Pitch
How do we clarify our designs
and present them in a manner
that is understood?
9 14 September Refining
What aspects of our design need
improvement?13
10 21 September Practice Pitch
In-class peer to peer
presentations
Practice your pitch - can you
convince your peers of your idea
and what needs further
clarification
In-class Week 10 peer
to peer presentation of
Assessment 3
11 28 September
Assignment 3
presentations
Assignment 3 in-class pitch
presentations
Assessment 3 due:
Students to upload
presentation and
supporting files to
CloudDeakin by
Sunday 4th Octobe


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